#ifndef COMPUTERPLAYERACTOR_H
#define COMPUTERPLAYERACTOR_H

#include "PlayerActor.h"
#include "ComputerPlayer.h"

class ComputerPlayerActor:public PlayerActor
{
    public:
        ComputerPlayerActor(Ogre::SceneManager *scene, Player *player);
        virtual ~ComputerPlayerActor(){}
        virtual void Update(float timedelta)
        {
        }
    protected:
        virtual void initCameras()
        {
            m_cameraList = *m_jetActor->GetCameraList();
        }
    private:
};
#endif // COMPUTERPLAYERACTOR_H
